i3dio.exporter:export_blend_to_i3d:INFO: Blender version is: 3.4.1
i3dio.exporter:export_blend_to_i3d:INFO: I3D Exporter version is: 4.2.0
i3dio.exporter:export_blend_to_i3d:INFO: Exported using 'element_tree'
i3dio.exporter:export_blend_to_i3d:INFO: Exporting to C:\Users\aaron\Documents\My Games\FarmingSimulator2022\mods\roadking2\blender\silage sticker.i3d
i3dio.exporter:_export_selected_objects:INFO: 'Selected Objects' export is selected'
i3dio.exporter:_add_object_to_i3d:DEBUG: [main sticker silage] is of type 'MESH'
i3dio.node_classes.node.ShapeNode:_create_xml_element:DEBUG: [main sticker silage] Filling out basic attributes, {name='main sticker silage', nodeId='1'}
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [main sticker silage] is exported with modifiers applied
i3dio.node_classes.shape.EvaluatedMesh:generate_evaluated_mesh:DEBUG: [main sticker silage] applying unit scaling
i3dio.node_classes.node.IndexedTriangleSet:_create_xml_element:DEBUG: [main sticker silage] Filling out basic attributes, {name='main sticker silage', nodeId='1'}
i3dio.node_classes.node.IndexedTriangleSet:populate_from_evaluated_mesh:INFO: [main sticker silage] Has material 'Decal'
i3dio.i3d.I3D:add_material:DEBUG: [silage sticker] New Material
i3dio.node_classes.node.Material:_create_xml_element:DEBUG: [Decal] Filling out basic attributes, {name='Decal', nodeId='1'}
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //..\textures\decals.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\aaron\Documents\My Games\FarmingSimulator2022\mods\roadking2\textures\decals.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files (x86)\Steam\steamapps\common\Farming Simulator 22\x64
i3dio.node_classes.node.Material:_diffuse_from_nodes:DEBUG: [Decal] Has diffuse texture 'C:\Users\aaron\Documents\My Games\FarmingSimulator2022\mods\roadking2\textures\decals.png'
i3dio.i3d.I3D:add_file:DEBUG: [silage sticker] New File
i3dio.utility:as_fs_relative_path:DEBUG: Original filepath: //..\textures\decals.png
i3dio.utility:as_fs_relative_path:DEBUG: Cleaned filepath: C:\Users\aaron\Documents\My Games\FarmingSimulator2022\mods\roadking2\textures\decals.png
i3dio.utility:as_fs_relative_path:DEBUG: FS data path: C:\Program Files (x86)\Steam\steamapps\common\Farming Simulator 22\x64
i3dio.node_classes.file.Image:_copy_file:INFO: [decals.png] is not an FS builtin and will be copied
i3dio.node_classes.file.Image:_copy_file:DEBUG: [decals.png] will be copied using the 'MODHUB' hierarchy structure
i3dio.node_classes.file.Image:_copy_file:INFO: [decals.png] copied to 'C:\Users\aaron\Documents\My Games\FarmingSimulator2022\mods\roadking2\blender\textures\decals.png'
i3dio.node_classes.file.Image:_resolve_filepath:INFO: [decals.png] Resolved filepath: textures\decals.png
i3dio.node_classes.file.Image:_create_xml_element:DEBUG: [decals.png] Filling out basic attributes, {name='textures/decals.png', nodeId='1'}
i3dio.node_classes.node.Material:_normal_from_nodes:DEBUG: [Decal] Has no Normalmap
i3dio.node_classes.node.Material:_emissive_from_nodes:DEBUG: [Decal] Has no Emissivemap
i3dio.node_classes.node.Material:_resolve_with_nodes:DEBUG: [Decal] Has no Glossmap
i3dio.node_classes.node.IndexedTriangleSet:process_subsets:DEBUG: [main sticker silage] Subset with index [0] based on material 'Decal'
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [main sticker silage] Processing subset: materialId="1" numTriangles="54" firstIndex="0" firstVertex="0" numIndices="0" numVertices="0"
i3dio.node_classes.node.IndexedTriangleSet:process_subset:DEBUG: [main sticker silage] Has subset 'Decal' with '54' triangles and materialId="1" numTriangles="54" firstIndex="0" firstVertex="0" numIndices="162" numVertices="108"
i3dio.node_classes.node.IndexedTriangleSet:populate_xml_element:DEBUG: [main sticker silage] Has '1' subsets, '54' triangles and '108' vertices
i3dio.node_classes.node.ShapeNode:populate_xml_element:DEBUG: [main sticker silage] has shape ID '1'
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeObjectAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.xml_i3d:write_i3d_properties:INFO: Writing non-default properties from propertygroup: 'I3DNodeShapeAttributes'
i3dio.xml_i3d:write_i3d_properties:INFO: Wrote '0' properties
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [main sticker silage] transforming to new transform-basis with <Matrix 4x4 (1.0000,  0.0000,  0.0000, -0.0107)
            (0.0000, -0.0000, -1.0000, -0.5493)
            (0.0000,  1.0000, -0.0000, -0.2611)
            (0.0000,  0.0000,  0.0000,  1.0000)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [main sticker silage] translation is <Vector (-0.0107, -0.5493, -0.2611)>
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [main sticker silage] has translation: [-0.0106954 -0.549253 -0.26106]
i3dio.node_classes.node.ShapeNode:_add_transform_to_xml_element:DEBUG: [main sticker silage] has rotation(degrees): [90 -0 0]
i3dio.node_classes.node.ShapeNode:__init__:DEBUG: [main sticker silage] Initialized as a 'ShapeNode'
i3dio.exporter:_add_object_to_i3d:DEBUG: [main sticker silage] processing objects children
i3dio.exporter:_add_object_to_i3d:DEBUG: [main sticker silage] no more children to process in object
